The online multiplayer game of betrayal.
Trust no one in your group.
Gather 6 to 12 players and enter a game filled with secrets, lies and suspicion.
One player starts the game as host and shares the room code with the group. Everyone else joins for free, directly in their browser. No download required.
Talk. Scheme. Accuse. Vote.
Find out who is lying before it is too late.
Trust wisely. Betray carefully. Win the game.
Playable on phone, tablet, laptop and desktop · Your first game is free.
Nothing to install. Only one person pays. You'll be at the round table in three steps.
One player, the host, starts a game and gets a game code. The first game is free.
Share the code or link on WhatsApp. Guests click, pick a name and role and are seated within a minute. Free, no account needed. Guests may invite others too, using the same code. Twelve players at the table? Full = full.
Treasoners — saboteurs — hide among you. Solve missions together. Grab a weapon from the vault. Scheme around the castle and vote for a Treasoner at the council. Who makes the finale?
Only the host pays and starts a game. The first game is free. Everyone who gets invited plays for free and may invite more friends into the same game.
At the start, everyone secretly receives a role. Nobody knows who is what. That's where the betrayal begins.
The loyal majority. But who can you believe?
One or two Treasoners, hidden in the group.
A game takes about one to one and a half hours, depending on the number of players. Eliminated? You stay on as a shade: watching, doing missions, passing weapons and scheming along. Nobody sits idle at the round table.
Every game builds your name, your character and your reputation in The Shadowlands.
There are twenty ranks. Everyone starts at the bottom as a Stable hand. The more you play, the higher you climb. Past Gatekeeper and Musketeer, up to the highest rank: De Elmerier.
Every victory and every game played earns you seals. A full seal card is rewarded with a discount on the real live experience in Ommen, the Netherlands.
Win as a Treasoner. Win as a Trusty. Finish games and build reputation in The Shadowlands of Treason Night. Your game history, friends and achievements will live together on one profile.
Few ever reach the twentieth rank. Can you survive a full table as the lone Treasoner? Unmask the betrayal three games in a row? Your name is starting to spread through the community. The rest is up to you.
Only the host pays. No subscription. No cost for your guests. Creating an account and building reputation is entirely optional.
You buy 1 game or a pack of several games. Your credit stays saved until you use it: a credit is only spent the moment you have at least 5 other players and press start the game. So only when there are enough players and the host presses start.
1 game is playable with 6 to 12 players and takes about one to one and a half hours, depending on the players. You'll soon pay on this website, safely through Mollie (iDEAL, cards and more) — your credit then appears instantly in your game account. All prices include VAT. Living outside the Netherlands? Within the EU, your own country's VAT rate applies automatically; the displayed price stays the same. Couldn't gather six players this time? No problem. Your credit simply stays saved.
Play first. An account comes later — only if you want one.
Invited? Then you join right away as a guest. All you need is a name. No account. No payment.
After your first full game we ask once whether you'd like a free account. It saves your rank, seals, statistics and the players you've met. Say no? Then your guest profile is kept for another 30 days. After that, your progress starts fresh.
Log in on your phone, tablet, laptop or desktop and your profile is ready. Your rank, seals, statistics, friends and played games are all saved. That's how you build your reputation in and around the castle forest of Treason Night.
Inside the game itself. Right in your browser, and later in the app too. Not on this website. An account is only needed if you want to save your progress — joining as a guest works without one.
The castle forest is the world where Treason Night takes place: The Shadowlands of Treason Night.
Treason Night grew out of De Geheimelingen: a live social betrayal game that has been played for years in Ommen, the Netherlands. Real people. Real campfires. Real betrayal. Groups are immersed for a day or an entire weekend in a social deduction experience full of roles, missions, alliances, accusations and round tables.
This online version brings that same tension to your screen. The same roles. The same scheming. The same question at the table: who do you still trust?
Play the live experience in the Netherlands — overnight stay in the forest included.